Notable Periods in the history of Eúdriad
The Age of Gods and Heroes
The first period of time in which record keeping was a known factor. Translating the texts from this time requires patience, and usually some magical assistance. Even with these factors, details are still scarce. It is known that there lived more powerful, more ancient, and more primordial magic in this age, and that it was in this time that the gods as they are known ascended. Some frequent mentions make reference to gods walking the mortal plain, both humanoid and not. Whether this meant that their magic was more strongly infused to their followers, or that they had actual physical form, is a thing commonly debated.
The Age of Lingering Peace
This is a vaguely decided upon period of time where the larger empires, kingdoms and industries of the worlds were mostly at peace. Some tensions were inevitable, but even the more monstrous beings seemed to recede away, deep into caverns and forests, leaving the common folk to their devices.
Historians and archaeologists have come to the consensus that this age occured some two to four hundred thousand years after The Age of Gods and Heroes, and lasted for some few hundred years, though deciding on a precise start point could not be done.
The Age of Lack
There are discussions as to what started The Age of Lack. Some say that the gods looked down upon mortals and disapproved, and so left them. Others theorize that they left to battle a powerful lich, or lich-like being. Others still suggest that gods can die, and that all those cosmic beings simply did, from age or unknown magic No matter the reason, the conclusion is always the same: The gods have left.
The coils of magic swiftly became tangled as a result of this thing happening. Healers and sages lost their magics, spellbooks burst into flame and familiars died, bloodlines became tainted. Only those who had made pacts with otherworldy beings had their powers maintained, but even these threads were tenuous.
After only a short few decades, mortals conceived of ways to bring back the magic of the world. Worship turned to elemental spirits and primordial forces, light and shadow. The conservative rules of the world took time and effort to adapt, causing troubles in places such as Ambraland, Zeiash, and Plattez, but others adapted more easily. Syadinae became a place of pilgrimage for many due to its elemental nature, and others even took their travels below the ground, to seek out whatever it is that provides the deep magics.
The manipulating of such forces does not come without penalty. Mortal magic became a conduit for the otherworldly happenings, and drew gaps between physical and ethereal closer. Elemental beings became more common, housing themselves wherever they found comfort, and the world changed with them. Of course, not all of these beings are benevolent, or even kind, and they brought with them their own brand of turmoil.
The Age of Lost Return
It was some two hundred years after the start of The Age of Lack that the world once again was subject to divine reverberations – Though not as many. Gods returned, but not all of them. Priests of the known gods began to pray to them once again, and their prayers were answered, for most. Those who sent out pleas to Cernuor, Quent, and Ynskilb had nothing to show their worth.
Obviously, this sudden burst of divinity brought troubles with it, morally, politically, environmentally. The world was a more wild and untamed place compared to when the gods have left it, and worship even when it began was scattered and lacking intent. The times of peace and casual praise was gone, not to return for many years, if ever.